I've made some visual additions to 2D tria mesher, like coloring of element numbering, wire-frame mesh display, identification of edge nodes π§ It's getting prettier ^^
I implemented calculations of 2D stiffness matrix for any given triangle and deformed shape under any loading on Excel. π Next step is to port this to C# and apply it to tria mesh to build global matrices and deformations. π€π€¨
2D tria mesher of my new engineering app which is under development, now has capability to smooth the mesh. π Here is a video that shows the resulting mesh topologies in Unity. π π₯³
Serious and Easy Crypto with AES/GCM
In scope of the new engineering app that I'm developing, 2D tria mesher now has capability to apply some mesh/element quality settings. It's really fun to play with it real-time in Unity π₯³
First step is the hardest! I'm developing a new engineering app, and here is 2D tria mesher implemented in Unity. It's doing some real-time work π